9/25/2023 0 Comments Quicken spell 2 sorcery pointsA cantrip scales with level, so it compares more with the attack action than any individual attack. Where he (or rather, the designers) went astray is in the "cantrip = attack" comparison. Then, his focus was on how you are supposed to only be able to cast one spell per round, just like you can only use the Attack action once per round. He did not claim to present the full, exhaustive fool-proof rules text. Talk about going to extremes just to find corner cases!įirst off, Shenron only said "it goes a little like this". If the sorcerer only cared about fireballing, they could do that 5 times without resting by breaking spell slots and burning sorcery points.Īt higher levels, this probably can become "at will" in practice, but casters have nicer and nicer toys to play with, and pure casters are always 1 spell level ahead of said multiclass combo (at least until level 19). A pure sorcerer 5 can likewise fireball or twin haste the group barbarian and paladin. A pure fiend warlock 5 is already fireballing their enemies away at this level, and can do that twice per rest. They can pool in all their slots for a grand total of 11 sorcery points, or 5 extra uses, totaling 6 times before a rest, earning one more use per rest. Taking from your own example, at level 5 a Warlock 2/Sorcerer 3 can do the trick only once before starting to need to break spell slots. And while it can be good for single target nova, the Warlock 2/Sorcerer X would probably be better off spending their spell slots and sorcery points doing something else on several occasions. This blows every weapon user clean out the water, except possibly GWM/SS feat users.īut this tactic isn't really "at will", it does cost resources. At level 17, you're looking at 8d10+40 damage using only cantrips. At level 11, this becomes six blasts and a 6d10+30 damage potential. At level 5, this becomes four blasts and a 4d10+20 damage potential. The result is that you can cast two Eldritch Blast at 1d10+5 all day long, every round (barring unusually strange adventuring days). Then the key is to not cast any non-cantrip spells at all - instead you convert all your spell slots to sorcery points, and then you can put a LARGE amount of sorcery points into Quicken Spell. Well, what you really would do in actual play, is create a Warlock 2/Sorcerer X character that picks Agonizing Blast as an invocation, and Quicken Spell as a metamagic. When I said "as a bonus action" I meant EVERY round of EVERY combat ALL day long. I did mean exactly what I said: "it's just as if there were a way for martials to use Extra Attack as a bonus action" I wasn't talking about Action Surge and I didn't mean once per short rest. I'm sorry, but that is the limited view that makes this feature appear reasonable. Which is better than getting it as a bonus action, since it allows you to also get your off hand attack if dual wielding. While not all "warrior" classes get it, the fighter is able to use Extra Attack as a free action once per short rest (twice at higher levels). In the case of most casters, it's going to be casting a bonus action spell (misty step) and then casting a cantrip, rather than casting two cantrips. Even for single target damage, something like scorching ray is going to give you better damage than two cantrips, at least at the levels you're likely to be using 2nd level spells offensively. Only a sorcerer can cast two attack cantrips per round, and even then only if they take quicken spell as one of their limited selections of metamagic, and only within the limits of their limited sorcery points (presumably they aren't going to burn all of their spell slots just to spam cantrips because in many circumstances, such as when you need to cast shield or fireball, that is a highly detrimental tactic).
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